วันจันทร์ที่ 18 ตุลาคม พ.ศ. 2553

GeForce Forceware 260.93 Win 7 | XP,Vista,WINDOWS7 drivers

GeForce Forceware 260.93 Win 7 | Vista drivers 




Guru3D.com ImageYou can Download GeForce Forceware 260.93 Win 7 | Vista 32 and 64-bit drivers. This driver is actually a developper driver from NVIDIA's parralel nSight section. These drivers include the graphics driver and 3d stereo driver.

The user feedback thus far is very good on these drivers while others have some smaller issues. As such please consider this release beta.

GeForce GTX 480 3-way SLI review

GeForce GTX 480 3-way SLI with a sharp Point of View
You know, typically after spring, closing in on summer, time things start to slow down on the hardware scene. And good gawd my man, it's still busier than ever. Each and every month there are new NDA releases.. there's just lots of good new gear out there and that's just excellent! Now I still had a GeForce GTX 480 SLI article planned (and GTX 470 SLI as well actually) but as a result of how busy it has been and still is, and on top of that finding out that the NVIDIA board partners would rather see their boards selling in the stores insteaad of being tortured by the press, this SLI article got delayed.
None the less, have no fear .. ze Guru is here! Today we'll start up the first in a series of SLI articles based on the GeForce GTX 480 series graphics cards. GeForce GTX 400 series might have had a rough start but if we filter out the mighty thorn of this release, the noise levels, then for a minute everybody can wholeheartedly admit that they are beautiful performing graphics cards. Back in January I already heard that SLI performance would be outstanding with this new series and well, that definitely tickled my senses and taste buds.
As a results today we'll 'finally' have a look at SLI scaling of that GeForce GTX 480. We look at single card performance, dual-card performance and also triple (3-way) SLI performance to see how well these puppies will scale.
The article will first cover SLI performance among the new GTX 480's in several configurations and games, and then we'll check a little 2-way Multi-GPU gaming in a handsome multi-GPU slaughter-fest article in the ATI versus NVIDIA kind of way to see who and what scales the best.
Over the next few pages we'll tell you a bit about multi-GPU gaming, the challenges, the requirements and of course a nice tasty benchmark session. Have a browse to the next page please, where we'll startup like lightning and thunder --- jeehaw !
GeForce GTX 480 3-way SLI

Explain that Multi-GPU mode you talk about...

Okay I tend to get a little repetitive with this question, but honestly... is there anyone on this website who doesn't know what SLI & Crossfire is? Well surely the regulars know the idea and principles. But it never hurts to explain what we are dealing with today.
Okay so, both NVIDIA's SLI and AMD ATI Crossfire allow you to combine/add a second or even third similar generation graphics card (or in more GPUs) to the one you already have in your PC. This way you effectively try to double, triple or even quadruple your raw rendering gaming performance (in theory).
Think of a farmer with a plough and one horse. One horse will get the job done yet by adding a second or third horse, you'll plough through that farmland much quicker and (hopefully) more efficiently. That's roughly the same idea for graphics cards. One card can do the job sufficiently, but two or more you can achieve much more.
So along these lines, you could for example place two or more ATI graphics cards into a Crossfire compatible mainboard, or two or more NVIDIA GeForce graphics cards in SLI mode on a compatible motherboard.
  • A Crossfire compatible mainboard is pretty much ANY mainboard with multiple PCIe x16 slots that is not an nForce motherboard.
  • A SLI certified motherboard is an nForce motherboard with more than two PCIe xc16 slots or a certified P55 or X58 motherboard. If your motherboard does not have the SLI certification mentioned on the box, it's liekly not SLI compatible. Keep that in mind.
Once we seat the similar graphics cards on the carefully selected motherboard we just bridge them together, with a supplied Crossfire connector or in NVIDIA's case, a SLI connector. Then install/update drivers, after which most games can take advantage of the extra horsepower we just added into the system.
Multi GPU rendering -- the idea is not new at all... if you are familiar with the hardware developments over the past couple of years you'll remember that 3dfx had a very familiar concept with the Voodoo 2 graphics cards series. There are multiple ways to manage two cards rendering one frame; think of Supertiling, it's a popular form of rendering. Alternate Frame Rendering, each card will render a frame (even/uneven) or Split Frame Rendering, simply one GPU renders the upper or the lower part of the frame.
So you see there are many methods where two or more GPUs can be utilized to bring you a substantial gain in performance.

GeForce GTX 480 3-way SLI
The mysterious looks of GeForce GTX 480 setup in w-way SLI in our VGA test rig.
Alright, we've covered most of the hardware. We'll now have a peek at the configuration used, the hardware and software suite and then fire off the benchmarks in which we'll demonstrate performance.

Examining the dark matter

To be able to understand what we are doing today we need to briefly take you through some of the key components used for Lucifer. So I explained that we'll be using our DIY (Do It Yourself) built X58 based system
So before we start, some custom parts we will be using I want to show to you first:
  • Core i7 965 @ 3750 MHz (3.6 + Turbo mode)
  • Motherboard -- Intel X58
  • Memory -- Corsair Dominator 6144 MB (3x 2048 MB) DDR3 Corsair @ 1600 MHz CAS 7
  • 1200 Watt BFG Power Supply
  • Chassis Corsair Obsidian 800D
These are some pretty nifty parts and bare in mind, when you opt multi-GPU gaming, always have your gear right. You'll need that quality power power supply, you'll need that beefy motherboard and processor and then, you'll need a chassis with some very decent airflow keeping the graphics cards nicely chilled down.
GeForce GTX 480 3-way SLI

Product Gallery

GeForce GTX 480 3-way SLI
The cards we'll be using today originate from the Dutch based Point of View, well at least two of them, plus one reference card from NVIDIA.
GeForce GTX 480 3-way SLI
Above a mockup of the cards in SLI. You'll of course need a SLI compatible motherboard with at least three physical x16 slots each with dual slot spacing.
GeForce GTX 480 3-way SLI
You top off the setup with the 3-way SLI connector, your motherboard manufacturer will (should) supply these with the motherboard. Right now the cards are position on an ASUS motherboard, but a bit later on we'll move them into a closed system with an eVGA X58 classified motherboard.
GeForce GTX 480 3-way SLI
You will need some serious power supply juice as the requirements are sick. On a high-end system with these three cards you will top 1000 Watt of power consumption, needed are thee 8-pin PEG and three 6-pin PEG connectors.
GeForce GTX 480 3-way SLI
Last photo. Let's head on over to the Guru testing zone ...


Test Environment & equipment

Here is where we begin the benchmark portion of this article, but first let me show you our test system plus the software we used.
Mainboard
eVGA X58 Classified

Processor
Core i7 965 @ 3750 MHz (25x150 @ 1.35v)
Graphics Cards
GeForce GTX 480 (x3)
Diverse
Memory
Corsair Dominator 6144 MB (3x 2048 MB) DDR3 @ 1600 MHz CAS7 1T
Power Supply Unit
1200 Watt
Monitor
Dell 3007WFP - up to 2560x1600
OS related software
Windows 7 RTM 64-bit
DirectX 9/10 End User Runtime
NVIDIA GeForce 197.41 WHQL
Software benchmark suite
  • Battlefield: Bad Company 2
  • Metro 2033
  • Just Cause 2
  • Call of Duty Modern Warfare 2
  • Colin McRae DiRT2
  • Resident Evil 5
  • Far Cry 2
  • Crysis WARHEAD
  • Anno 1404
  • 3DMark Vantage

A word about 'FPS'
What are we looking for in gaming performance wise? First off, obviously Guru3D tends to think that all games should be played at the best image quality (IQ) possible. There's a dilemma though, IQ often interferes with the performance of a graphics card. We measure this in FPS, the number of frames a graphics card can render per second, the higher it is the more fluently your game will display itself.
A game's frames per second (FPS) is a measured average of a series of tests. That test is often a time demo, a recorded part of the game which is a 1:1 representation of the actual game and its gameplay experience. After forcing the same image quality settings; this time-demo is then used for all graphics cards so that the actual measuring is as objective as can be.
Frames per second
Gameplay
<30 FPS
very limited gameplay
30-40 FPS
average yet very playable
40-60 FPS
good gameplay
>60 FPS
best possible gameplay
  • So if a graphics card barely manages less than 30 FPS, then the game is not very playable, we want to avoid that at all cost.
  • With 30 FPS up-to roughly 40 FPS you'll be very able to play the game with perhaps a tiny stutter at certain graphically intensive parts. Overall a very enjoyable experience. Match the best possible resolution to this result and you'll have the best possible rendering quality versus resolution, hey you want both of them to be as high as possible.
  • When a graphics card is doing 60 FPS on average or higher then you can rest assured that the game will likely play extremely smoothly at every point in the game, turn on every possible in-game IQ setting.
  • Over 100 FPS? You have either a MONSTER graphics card or a very old game.
GeForce GTX 480 3-way SLI

GeForce GTS 450 review

Extra Extra Read all about it', come on people, learn about the new GeForce GTS 450, we've got ASUS, eVGA, ECS, MSI, NVIDIA, Palit, Sparkle, KFA2 (Galaxy), Inno3D and Gigabyte covered all in this exclusive article.
Hey you know, I was checking up some information on the release of the budget oriented GeForce GTS 450 today. A new lower level mid-range product that is targeted against the Radeon HD 5750. Performance and features wise pretty much the very same products except for PhysX and 3D Surround vision. And while comparing specifications I realized how long it actually has taken NVIDIA to release the mid-range DX11 class products. Get this, our first R5770/5750 reviews date from October 2009 -- yeah, last year.
So, 11 months after the competition released their DX11 class mid-range products, NVIDIA finally inserts a SKU into the market with roughly the same performance. Man, that's arriving late to the market alright.
Either way, at roughly 120 EUR, NVIDIA today releases the GeForce GTS 450. A cute mid-range graphics card armed with DirectX 11 compatibility that comes with one full gigabyte of graphics memory. The product is targeted at gamers with a set budget in mind. Decent performance at a reasonable price. NVIDIA themselves find this card ideal for gamers who play their games with a monitor up-to a resolution of roughly 1600x1200, and that's a fair suggestion in this price range. Competition wise, NVIDIA feels the Radeon HD 5750 is the card to beat.
The card, as rumored for weeks, indeed comes with 192 shader processors, 1 GB of quad data rate GDDR5 memory on a 128-bit wide interface. A card that is clocked at 783/1566/900 MHz (core/shader/memory) with a maximum power draw of a bright light bulb, 106W.
Below, an overview of the products tested today. We'll have a look at reference performance, but obviously a handful of NVIDIA's board partners also submitted their cards for a review. Pretty much all of them come pre-overclocked and/or have some custom cooling applied.
The cards tested today are:
  • ASUS ENGTS450 DirectCu TOP
  • ECS GTX 450 Black
  • eVGA GTS 450 FTW
  • Gigabyte GTS 450 OC
  • Inno3D GTS 450 Freezer
  • KFA2 GTS 450 LTD OC
  • MSI N450GTS Cyclone
  • NVIDIA GeForce GTS 450 reference
  • Palit GTS 450 Sonic Platinum
  • Sparkle Calibre X450G
Have a peek of what that looks like, and then let's head onward to the next page please where we'll first dive into the GPU architecture.
NVIDIA GeForce GTS 450 Roundup


The GF106 GPU

Based on Fermi architecture, the 3rd chip derived from the Fermi family of GPUs is now born. The GeForce GTS 450 series is to be based on a new chip. Initially the Fermi architecture that you have all seen on the GTX 465, 470 and 480 is based on the GF100 chip. Then the upper mid-range and very successful GeForce GTX 460 was based on the GF104, a smaller chip with less transistors (2.1 Billion to be precise), called the GF104.
NVIDIA GeForce GTS 450 RoundupThe GeForce GTS 450 is based on the GF106, this is a less complicated chip to manufacture with smaller transistor count directly relates to better yields, better heat levels, better voltages and thus a better TDP as well. The GF106 has a transistor count of 1.17 billion, based on a 40nm fabrication process.
In the initial release this GF106 GPU will be used solely for one SKU, a GeForce GTX 460 with 768MB of graphics memory and the GeForce GTS 450 that is armed with 1024MB of memory. That memory is quad data-rate, gDDR5 memory that runs over a 128-bit wide bus.
The GeForce GTS 450 comes with 192 shader processors spread out over four Streaming Multi-processor clusters (SM). That translates into a Texture Memory Unit count of 32, and thus 16 ROPs.
The reference core clock frequency of this product is 783 MHz, the shader processors are clocked at a tact frequency of 1566 MHz, and the 128-bit gDDR5 memory has an effective data rate of 3600 MHz.
This package is intended to create a product that replaces the GeForce GTS 250 and will compete with the Radeon HD 5750 series.
The GeForce GTS 450 cards will be fully fledged DirectX 11 class cards with nice tessellation performance and the full DX11 API feature set. Though only a handful of games really show significant DX11 class quality, we really feel that if you are in the market for a new graphics card, DX11 is obviously the path to follow.
Let's compare some of the specs of the GeForce GTX 450, the GeForce GTX 460 and 465.
Reference specifications:
Graphics cardGeForce GTS 450GeForce GTX 460GeForce GTX 465
Graphics Processing Clusters123
Streaming Multiprocessors4711
Shader processor192336352
Texture Units325644
ROPs163232
Core Clock783 MHz675 MHz607 MHz
Shader Clock1566 MHz1350 MHz1215 MHz
Memory Data rate3608 MHz3600 MHz3200 MHz
Memory1024MB GDDR51024MB GDDR51024MB GDDR5
Memory interface128-bit256-bit256-bit
Memory bandwidth57.7 GB/s115.2 GB/s102.6 GB/S
Texture Fillrate Bilinear25.1 GigaTexels/sec37.8 GigaTexels/sec26.7 GigaTexels/sec
Fab node40nm40nm40nm
TDP106 Watts160 Watts200 Watts
So yes, compared to the GTX 460 the GTS 450 is quite... castrated. Now if we look closely at the engine, then you can see and calculate that the 192 Shader Processors based GF106 has in fact four Streaming Multi-Processor clusters partitions. Four 48 Stream Processor clusters are enabled = 192 Shader Processors. But we expect other SKUs in the future as well with one or more SMs disabled.
click to enlarge
Here's the GPU block diagram setup, one graphics processing cluster tied to four SMs, each with 48 Shader Processors and two 64-bit memory controllers. The GF106 was allowed to keep its 256KB L2 cache memory.
Die size wise NVIDIA these days absolutely refuses to give us numbers. So we measured it ourselves, the die is 16 by 16 mm (see photo below).
So the card in its baseline/reference setup will be clocked at 783 MHz on the core frequency, and in NVIDIA's typical 1:2 setup mode 1566 MHz on the shader processors. There will be good overclocking headroom left on these boards, 850 MHz should not be an issue, even without voltage tweaking.
The gDDR5 memory will be clocked at a shy 3.6 Gbps which is 3608MHz effectively (902 MHz (x4) quad data rate). As such, the GPU has two 64-bit memory controllers tied to it which boils down to 128-bit memory.
The GeForce GTS 450 cards are based on a dual-slot cooling design and come with two dual-link DVI and a mini-HDMI connector. HDMI will pass sound through, including bit streaming support for Dolby TrueHD and DTS-HD Master Audio.
Being a mid-range product, only 2-way SLI will be allowed and thus you'll only see a single SLI finger/connector on the PCBs. Okay, the next stop will be an extensive photo-shoot of the product(s) tested today.


NVIDIA GeForce GTS 450 REFERENCE

Here's where we start off the photo gallery showing you all cards tested today, and we do have quite a lot of them. No less than ten cards will be covered in today's article. We'll handle them in alphabetical order yet start off with the NVIDIA reference cards.
NVIDIA GeForce GTS 450 Roundup
So there it is, the GTS 450. We have two reference cards in-house as in a separate article we'll handle SLI performance as well. Overall a familiar looking design, resembling GeForce GTX 460 a lot actually.
NVIDIA GeForce GTS 450 Roundup
Most reference design based cards will come with two digital DVI and a mini-HDMI connector. Board partners however are free to use whatever connectivity they want. Especially in the custom design card segment we'll see a lot of variation. The dual-slot cooler is really silent, in fact you cannot hear it even if you tried to.
NVIDIA GeForce GTS 450 Roundup
All GeForce GTS 450 cards come with one 6-pin PEG power connector that feeds the card 75 Watts, and another 75 Watts is supplied through the PCIe slot. With a TDP of just over 100 Watts this is more than sufficient.
NVIDIA GeForce GTS 450 Roundup
What you'll notice today is that pretty much all cards use Samsung memory, rated 0.4 and 0.5ns. NVIDIA's reference design allows for a clock of 3600 (divided by four / quad data-rate = 900 MHz). The ICs however are all pretty much rated 0.5ns or 0.4ns. If we take the 0.4ns ICs, then in theory we should be able to reach 5000 MHz on the memory and 4000 MHz on 5ns memory (effective data rates).
Anyway, we'll have a peek at that in our overclock session. Let's move onwards to the AIB partner products, we'll show them in alphabetical order, starting thus with ASUS.


ECS GeForce GTX 460 Black review

Within the entire scope of Fermi GPU based graphics cards from NVIDIA, the GeForce GTX 460 has to be the most interesting in terms of value for money with very acceptable decent thermals and power consumption. This is why we see a lot of SKUs released for this product, with a variety of cooling and factory overclocks.
The GeForce GTX 460 comes in many forms, shapes and sizes, but pretty much all of the cards out there are based on the NVIDIA reference design. That by itself is a rock solid design with no compromises at all. However we are gurus and we like to see things within their own little niche and that x-factor. As such it's always with the greatest pleasure that we review the more customized products.
ECS Elite Group also released a handful of GeForce GTX 460 cards, based on the reference design with a slight overclock, yet also a BLACK series graphics card which is a factory overclocked model with an Arctic Cooling Twin Turbo PRO cooler sitting on top of that GPU. Now we've already seen a couple of models based on this cooling solution, but the ECS card really is something special.
We spot amazingly cool temperatures of the GPU versus a downright nice factory overclock. And for the freaks, if you like to overclock a little yourself and utilize software like MSI's Afterburner then this product can be overclocked even further, really high actually, yet still have a product that remains 100% silent. Of course we are here to find out all about it and that.
Have a peek at the product tested today, the ECS GeForce GTX 460 Black series graphics card, armed with 1024MB of video memory and the desire to perform really well. Next page please.
ECS GeForce GTX 460 Black series

The GPU that makes it happen... GF104

So then, the GeForce GTX 460. We are first going to discuss REFERENCE specifications, clocks and features.
Typically, we dive deeply into the graphics core architecture. For this article, being very lengthy, I would like to keep things a little bit more simple and easy to grasp -- to keep things understandable.
The GeForce GTX 460 series is to be based on a new chip. Initially the Fermi architecture that you have all seen on the GTX 465, 470 and 480 is based on the GF100 chip. The mid-range GeForce GTX 460 is still based on that Fermi architecture, yet for this round NVIDIA designed a new chip, so this is not a GF100 with disabled Shader clusters. Make no mistake here, the architecture is still based on Fermi, same setup, same caches, yet now a much smaller chip with less transistors (2.1 Billion to be precise), called the GF104. GF104 is a less complicated chip to manufacture as the smaller transistor count directly relates to better yields, better heat levels, better voltages and thus a better TDP as well. It is a smaller chip to produce.
For this round NVIDIA puts the GF104 chip onto two products, the GeForce GTX 460 with 768MB of graphics memory and the GeForce GTX 460 with 1024MB of memory. For the bigger part of the specifications, the two are similar when it comes to shader processor count, memory bus and clock frequencies, the 1GB model however definitely will be a good chunk faster, as cutting away 256MB of memory also cuts away a chunk of the ROP engine.
So you might wonder, why two models? Well, initially we felt that the 768MB version would end up in OEM mostly, then again, at sub-200 USD this card surprised us as it offers a lot of bang for buck alright. Who knows, time will tell which model will sell the best. Regardless of its 768MB of memory, as we'll demonstrate it is a sexy performer in the mid-range for sure.
Yes, performance wise these cards will be really interesting. But we'd almost forget that the GeForce GTX 460 cards will be fully fledged DirectX 11 class cards with nice tessellation performance and the full DX11 API feature set. Though only a handful of games really show significant DX11 class quality, we really feel that if you are in the market for a new graphics card, DX11 is obviously the path to follow.
Should you not yet be familiar with DirectX 11 and stuff like shaders and Tessellation, we'll explain all that in our standard skinny of content over the next few pages as well, don't worry... this is Guru3D.com and we explain everything as much as we can in understandable wording and terms. Let's compare some of the specs to the GeForce GTX 465, which we really think will go EOL real fast, real soon, as the GTX 460 cards are equally fast and often even faster due to all the OC edition SKUs.
Reference specifications:
Graphics cardGeForce GTX 460 768MBGeForce GTX 460 1024MBGeForce GTX 465 1024MB
Graphics Processing Clusters223
Streaming Multiprocessors7711
Shader processor336336352
Texture Units565644
ROPs243232
Core Clock675 MHz675 MHz607 MHz
Shader Clock1350 MHz1350 MHz1215 MHz
Memory Data rate3600 MHz3600 MHz3200 MHz
Graphics Memory768MB GDDR51024MB GDDR51024MB GDDR5
Memory interface192-bit256-bit256-bit
Memory bandwidth86.4 GB/s115.2 GB/s102.6 GB/S
Texture Fillrate Bilinear37.8 GigaTexels/sec37.8 GigaTexels/sec26.7 GigaTexels/sec
Fab node40nm40nm40nm
TDP150 Watts160 Watts200 Watts
If you look closely at the SM partitions, then you can see and calculate that the 336 Shader processors based GF104 has in fact eight SM partitions. 7 are enabled = 336 Shader processors. But expect another SKU in the future as well, as that GPU really has 384 shader processors.
Okay, so back to the two reference SKUs, let me break them down real simple:
  • GeForce GTX 460 768MB - 336 Shader processor - 56 TMUs - 24 ROPs - TDP 22/150W - MSRP 199 USD
  • GeForce GTX 460 1024MB -336 Shader processor - 56 TMUs - 32 ROPs - TDP 22/160W - MSRP 229 USD
So, both cards in reference setup will be clocked at 675 MHz on the core frequency, and in NVIDIA's typical 1:2 setup mode 1350 MHz on the 336 shader processors. There will be a lot of overclocking headroom on these boards as 800 MHz should not be an issue (even without voltage tweaking). The gDDR5 memory will be clocked at a slightly shy 3.6 Gbps which is 3600MHz effectively (quad data rate). The 768MB version then will make use of three 64-bit memory controllers which boils down to 192-bit memory, and the 1024 GB model has one extra cluster of 256MB attached to it, which requires one more 64-bit memory controller and this one operates at 256-bit memory bus width.
The cards are based on a dual or even triple-slot cooling design and come with two dual-link DVI and a mini-HDMI connector. HDMI will again pass sound through, including bit streaming support for Dolby True HD and DTS-HD Master. Being a mid-range product, only 2-way SLI will be allowed and thus you'll only see a single SLI finger/connector on the PCBs. Okay, the next stop will be an extensive photo-shoot.


GeForce GT 430 1024MB

GeForce GT 430 1024MB gets tested
NVIDIA today is filling up the lower segment of their DX11 class products as they are releasing the GeForce GT 430. It's the segment that is not necessarily focused at gamers, but generic PC users who work on their Desktop PC, but also Digital Media and HTPC users, as this segment offers a lot of value for money when it comes to managing high-definition content.
Boards like the one shown today will hit the shelves with a price tag under 100 bucks and while we had hoped it would be pitted against the ever-lasting GeForce GTS 250 graphics card, which was a 55nm G92b graphics product, we can immediately state that it's not faster, but in fact a good chunk slower. The GT 430 will be replacing the GeForce GT 220 with an average 1.5x performance of that card. These GPUs are primarily sold through distribution to system integrators.
When we look at the direct competition we feel that the GeForce GT 430 should compete with the Radeon HD 5570 and 5670.
The GeForce GT 430 is obviously based on Fermi architecture with an entry-level GF108 GPU which clocks in at 700MHz. This little GPU has only 96 shader processors on-board which are clocked at 1.4GHz. Paired with these products will be 1GB of GDDR3 memory, which operates at 900MHz (1800 MHz effective data rate) over a 128-bit memory interface.
The card itself is PCI Express 2.0 x16 and comes with a nice diversity of monitor connectors. As stated, the product is going to cost well under the 100 USD/EUR mark, we expect roughly 70 EUR / 90 USD once prices settle.
What we find interesting is how long the budget products will last, as with upcoming APU architectures from AMD and Intel's Sandy Bridge, the bar in the low end segment may need to be raised.
Today we'll be looking at an offering from the guys at Point of View, let's have a peek at their GeForce GT 430, and then head on over to the next page please.
GeForce GT 450

Meet the GeForce GT 430 aka GF108
So, the card as stated is built around the new GF108 and comes with 96 shader processors which are clocked at 1400 MHz, this means in a 1:2 configuration that the core frequency of this product is 700 MHz. Tied to the GPU is a frame buffer of 1024MB, it's 128-bit gDDR3 and clocked at 900 MHz, which in gDDR3 terms boils down to an 1800 MHz effective data rate.
GeForce GT 450
The GeForce GT 430 ships with 16 texture units. The memory subsystem of the GeForce GT 430 consists of two 64-bit memory controllers (128-bit). TDP then, the card consumes 49 Watts, which isn't a lot really. You'll spot that most designs are single slot with an exception here and there and though this is board-partner dependant, you can expect a DVI, VGA and HDMI monitor connector on each reference based graphics card.
With this card you can play games reasonably up-to a monitor resolution of 1280x1024 we think. Even then you'll run into scenarios where you'll have to forfeit on AA and image quality settings as games get more demanding with each release we see. Looking a bit wider, this would make a nice laptop GPU really.
But gaming on a tight budget, sure... it's possible. We do feel the card will make an excellent HTPC card, you have the latest video processor embedded into the GPU allowing acceleration, decoding and post processing of your high-definition content. The 96 shader processors (with the right software) can be utilized for more extravagant functions like complex image sharpening and such. NVIDIA's video processor really is pretty snazzy and also allows you to watch 3D movies (blu-ray) at home.
GeForce GT 430, and the entire 400 series, supports 3D output to any compatible large screen television through HDMI 1.4 at bitrates up to 65Mbps. GeForce GT 430 supports high definition 24-bit multi-channel audio up to 192 KHz, and lossless DTS-HD Master Audio and Dolby TrueHD audio bitstreaming.
So we'll be starting with a quick product overview with the help of the photo gallery, after which we'll tackle the rest of the information. Seeing is believing, here we go.